They have undergone some revisions. The specifics have not yet been disclosed, but the 16 new badges and four slots have been designed with realism front and center, with the goal of making the gameplay more like its real-life equivalent than it ever has before. If this is the case, then it is not good news for my 7-foot power forward/center, who adores cutting to the basket and finishing with a few deft crossovers. The verdict is still out on whether or not basketball is the true victor.
However, Wang’s favorite new feature is the physics-based rim hang, which he compares to a finishing move in a video game fighting series. You are unable to break the glass just yet, but you have control over the precise contact you make with the rim and the amount of time you can remain suspended from it. There is no greater way to emphasize something in basketball, and the reaction to it online is going to be excruciating, isn’t it? All is forgiven for the FIFA salmon celebration, so please come back.
However, the aspect that is likely to feel the most significant to you as you play is the modification that has been made to the controls. A greater number of moves, such as cradle dunks and Euro steps, have made the transition to the sticks in recent years. There are a ton more animations depicting one-on-one coverage on the defensive side of the game. A new component has also been added to the player indicator. This new component allows you to show the player your assignment to either their left or right side, inviting them to slash in either direction. Your defensive performance is going to improve significantly if you are successful in keeping opponents off their preferred dribble hand and away from the key, and it appears that you can do this with a greater degree of subtlety than in the past.
Because we are hopeless MyCareer addicts, you can be sure that we will cover everything that the developers reveal in the coming months leading up to the release of NBA 2K23 MT.
In each new installment of the NBA 2K franchise, a plethora of undefined gameplay additions are included. These additions do more to shake up the series as a whole than they do to address the series’ fundamental flaws. After getting an early look at the gameplay of NBA 2K23, I have the impression that things could go in a different direction this time around. NBA 2K23 appears to be more concerned with building upon a foundation than it does with tacking on new, extravagant features. This is evidenced by a series of changes that are more focused, such as the addition of attributes like release height and AI changes focused on game plans and decision-making.
The gameplay of NBA 2K23 has been updated in a number of interesting and innovative ways, but the new signature jump shot attributes are the ones that really stand out to me. For a long time, scouts have lusted after players who have the ability to get their shot off with a minimum of distractions getting in the way. As we’ve come to understand thanks to players like Luca Doncic, this can manifest itself in a variety of different ways depending on the situation. Signature jump shots now come with additional attributes such as increased shot speed and release height, as well as increased defensive immunity and timing impact. This indicates that not all shooting animations are created equal and that some shooting animations may be better suited to certain playstyles than others. It looks like something that would be a lot of fun to play around with.
During the gameplay preview, there wasn’t a lot of information on Best 2K23 Builds, but the developers did note that purchased animations are now account-bound rather than being tied to specific save files. This is a change from the previous system, in which purchased animations were tied to individual save files. Because of this change, it is now possible for animations to be carried over from one player to the next. There has been a minor adjustment made, but it is one that is very much appreciated by those of us who are frequently let down by the emphasis that NBA 2K places on monetizing the game through in-game microtransactions.
Another change that was emphasized by Visual Concepts, the company that developed NBA 2K23, was a rework of artificial intelligence. In spite of the fact that I was unable to verify this for myself, Visual Concepts is adamant that the distinction between human and computer-controlled players will become increasingly difficult to discern. Artificial intelligence can now modify its gameplay based on what is successful and what is not successful in the game. A new priority system called “first attack” has also been implemented, and it places a greater emphasis on making use of the attributes and skill sets possessed by the players. Artificial intelligence will, more so than in previous titles, seize opportunities whenever they are made available to it.
The level of challenge that players select will determine the degree to which they experience many of these changes. Visual Concepts placed an emphasis on how approachable the reworked Rookie difficulty is, as well as how much of a difference there is between Rookie, which is the easiest difficulty setting, and Hall of Fame, which is the most difficult setting. In general, there is an emphasis placed on the skill gap that exists between a player who is experiencing NBA 2K23 for the first time and a player who has mastered the controls and schemes that are available in the game.